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Timeline

Week 1

Plan Project

Week 2

Make the project
Game mechanic:
- Scene transporting
Modeling:
- “Chapstick”

Week 3

Game mechanic:
- Locomotion
- Mirror
Modeling:
- “Frankenstein”

Week 4

Game mechanic:
- Door Opening
Modeling:
- “Ladder to Heaven"

Frankenstein.png
Chapsticks.png
Gates of Heaven.png

Week 5

Game mechanic:
- Car motion
Modeling:
- “My Space"

Week 6

Modeling:
- “My Eyes"

- "Vampire Valentine"

Week 7

Game mechanic:

- NPC

Modeling:
- Armatures using Maximo

Week 8

​

Game mechanic:

- AI Enemy

Modeling:
- "Sacrifice for The World"

Week 9

​

Game mechanic:

- Weapon Damage

Modeling:
- "Ready for Freddy"

Week 10

​

Modeling:
- Catch up on any models

Week 11

​

Game mechanic:

- Teleporting

Modeling:
- "Noahs Dream"

Week 12-14

​

Game mechanic:

- Sound

- Lighting

-Music

Week 15​

Modeling:

- "Good Old Times"

Week 16-17​

Modeling:

- "Siul's Dream"

- "Valeria's Dreams"

Week 18-19​

Modeling:

- "Scan the Project Space"

- "Model the Project Space"

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