Timeline
Week 1
Plan Project
Week 2
Make the project
Game mechanic:
- Scene transporting
Modeling:
- “Chapstick”
Week 3
Game mechanic:
- Locomotion
- Mirror
Modeling:
- “Frankenstein”
Week 4
Game mechanic:
- Door Opening
Modeling:
- “Ladder to Heaven"



Week 5
Game mechanic:
- Car motion
Modeling:
- “My Space"
Week 6
Modeling:
- “My Eyes"
- "Vampire Valentine"
Week 7
Game mechanic:
- NPC
Modeling:
- Armatures using Maximo
Week 8
​
Game mechanic:
- AI Enemy
Modeling:
- "Sacrifice for The World"
Week 9
​
Game mechanic:
- Weapon Damage
Modeling:
- "Ready for Freddy"
Week 10
​
Modeling:
- Catch up on any models
Week 11
​
Game mechanic:
- Teleporting
Modeling:
- "Noahs Dream"
Week 12-14
​
Game mechanic:
- Sound
- Lighting
-Music
Week 15​
Modeling:
- "Good Old Times"
Week 16-17​
Modeling:
- "Siul's Dream"
- "Valeria's Dreams"
Week 18-19​
Modeling:
- "Scan the Project Space"
- "Model the Project Space"